Theater of Idols’, a Spanish video game of terror that was born in the golden age

Just the same In Spain, we take care of a responsible industrial team regarding the production of video gamesMany of the most absent studios are part of international conglomerates and enjoy studios working on huge blockbusters with global enthusiasm.

National studios working on domestic projects with a more personal identity have a much harder time.

Between the Tequila Works tower, Pendulo Studios, and the huge vessel that Mercury Steam launched with a strange crash Blades of Fire last year, yearthe focus is on secondary studies that build on independent experiences accommodate your loved ones.

This list is in line with The Game Kitchen and Digital Sun, among others, if they appear now Vermila Studioswho go to the gym with an impressive business card. You will get it BioShock Iberian Highlight industries like yours Blasphemous en saturday?

Gabriel will take you to the island of Tormentosa as an emissary of the Suna deity who rules Hispania with the fist of an army to seek the influence of the Sect of the Sea, a heresy that undermines the region’s religious supremacy.

However, once he enters the Cathedral of the Sea, he is surprised by Dolores, a monstrous mechanical creation that seems to hold a very personal grudge for her. At the last moment, she is saved by a medieval esquadron, who puts her on the trail three individuals who hold in their power the necessary daggers to break the seat of the cathedral.

Gabriel enters the streets of Tormentosa, guarded by a legion of them killer vehicleswith an unrelenting fervor and the ability to absorb the blood of recent corpses and reuse it as ammunition for their sacred weapons in perverse bodily mortification.

no doubt Sacrificing health when reloading weapons is a major mechanical innovation Chrysol: Theater of Idols and the core above which the entire game design rests. The stock of Gabriel’s pistol placed a retractable spike that caught the palm of his hand and transferred his blood to the salvaged balas, destroying the left sides and the self-propelled statues that surrounded them.

Ex constant assumption of riesgos where we are eager to sacrifice our lives to gain the community necessary to fight our enemies. It’s a great idea with a lot of potential and absolutely sinister, in the best sense of the word.

The blood of the villagers is one of the elements that characterize

The blood of the villagers is one of the elements that characterize “Crisol: Theater of Idols”

The problem, to call it something, lies in the execution in all cases. The process is much slower and more suspended than we had hoped shooter conventional. Even compared to BioShock They are relevant both for their environment and for specific formal aspects, the perceptions are very different.

Chrysol is much more comedic with more limited weapons and which are often very satisfying to use. The internal rhythm is very specific and is mainly based on keeping a cautious distance from the enemies while we eliminate them gradually, preferring their horns to close them to the ground, holding their progress and thus establishing a clear selection of targets.

There is a better weapon system that cuts time faster, but never takes on a rhythm of its own shootersresulting from a functional jugable opening.

Los verdaderos méritos de Chrysol reside en sus other aspects: on arrebatadora art directionthe elegant design of its rich puzzles and the vigas masters of its narrative, endowed with considerable power.

Vermila has done a lot Resident Evil and how pergeñan their snow, climbing the map with paths, collectibles and herramienta that allow us to open new paths. A special mention includes the puzzlesso most visitors maintain that point between creativity and ingenuity without falling into excesses that significantly disrupt progress.

Some are very simple and others are more elaborate, but they are always very well planned, with a little work to mark them as effective in Tormentosa’s story.

Moment from 'Crisol: Theater of Idols'

Moment from ‘Crisol: Theater of Idols’

Other aspects reveal the flaws of the title, although they are more consistent with the fault of assumption and the fault of experience than the other. The interface could use more attention to achieve a more professional performance, the dialogue could be much improved with a more experienced writer and directed by the actors if they create a curious situation.

El doblaje español tener excesos histriónicos who personally taught me the action at different times, something that has not been done for a long time in English, where the interpretations are more naturalistic and follow the pronunciation of most Spanish nouns. This quiz is more about style, form of work and experience in video games, but it’s unfortunate that the Spanish, which we might consider original given the setting and genealogy of the studio, is so irregular.

Chrysol: Theater of Idols e.g a very good debut for Vermila Studios and reveals a commendable ambition on the part of David Torner as creative director and the entire team. It is the work of years, to take the next step, to overcome a lot of difficulties and to get the benefits of various sub-enterprises (such as the Epic MegaGrant and the help of the European funds of the next generation) until we can achieve a distribution plan called the terror of Blumhouse Games, the video game division of the film producer Jason Blum.

It is clear that they have clear thoughts: one BioShock Spanish supported by a disturbing mechanic with great potential. Your design may be a little formulaic, but it’s a great formula. Furthermore, a fixed base that will continue to be built in the future and will create a new headquarters in the capital of Spain.

Chrysol: Theater of Idols

Studio: Vermila Studios
Publisher: Blumhouse Games
creative director: David Tornero
Country: Spain
Platforms: PC, Xbox Series, PlayStation 5

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